![]() Just that it appeals to a different type of gamer/person. Keep in mind im not saying there is anything wrong with the designer in Automation. Your grammar is fine, im not having any trouble with it so dont worry. In GearCity I had many problems to get used with the Car Designer, because I didn't ever used sliders to morph a car.Īnd also now I prefer morphing with the mouse. More a real Car Designer with a professional tool! XD The Engine Designer is infact a little too deep and it is a good thing, fro example that they put the presets for turbos and suspensions.Ībout the only Car Designer I think that Automation let you a more immersive experience because you can "morph" the cars with the mouse, you can zoom in and out, you feel more. You are right, but I was thinking only about the Car Designer in Automation, not the Engine Designer. The same barrier doesnt exist in Gearcity, which is one of the reasons ive been playing it instead of Automation for months now. Personally, i lack that knowledge so i really dont enjoy Automation a lot. Unless your intimately familiar with engines, your going to struggle. One other thing worth mentioning about automation is that it tends to require a lot of technical/engineering knoweldge largely because of the amount of specifics/detail theyve put into their engine design. Originally posted by Arakash:Your certainly right about the depth in the tycoon/buisness mode in Gearcity, theres a lot of detail there. "Designing an engine" should necessitate more player involvement than clicking on 3 buttons. ![]() It's a bit intransparent in places, yes, but most will agree that such a game needs more complexity and level of detail - not less. Not to mention the fact that GearCity's learning curve is not steep at all as it's not a very complex game yet. If it's quick fun you're looking for, maybe you should try some browser or iOS game. It's seems far too simple, where's the fun in that?Īnd what's wrong with a steep learning curve? Detailed and complex games that are fun for longer than one weekend always require a certain extent of commitment. You can select the displacement of the engine you would like to develop (and I like the prototyping idea in and of itself) and then improve certain aspects of it - but that seems to be it (again, I've only played the demo and only for a very short amount of time - I couldn't bear playing it any longer). I also can't design any specific engine types in the demo (it may be different in the full game, I don't know). Just look at that interface! And the artwork! Sure, GearCity isn't a beauty either - but it's leaps and bounds ahead. It is probably one of the most dreadful and simplistic pieces of software I have ever seen. You must have some sort of personal connection to CarsInc or otherwise feel the need to justify your purchase or something to that effect. PS you do design all of your components and research all of your advancements in Cars, don't say you don't design your own engines because you can fro a one cylinder to a 12 cylinder depending on the era. Doesn't even need a viewer for tutorials. "It isn't like the other game out there, no steep learning curve, 87 screens and tabs to build a car, doesn't make you put the wheels, tires, door handles and mirrors on individually, doesn't cost you $120,000 a month in operating expenses before you even sell a car, doesn't make you pick cities to base in, build in and sell in, it's easy to grasp, fun to play, has NO performance issues, and worth every penny. Originally posted by oldeguy:Here's something I copied directly from the Cars' forum: You just click that it names it rev B and its basically ready to go. On the research screen I researched a chassis, the braking was rated bad there is an icon that you click to develop a chassis variant with improved braking. When you go to the store it lists the warehouse price for the car, when you go to an area that you transported the car to it will have a higher price in that warehouse. In the factory you can hover over an icon and lists the costs for the car, it lists material, labor, and the cost for each component. And even if someone still thinks that Gearcity is better they should still try the demo for Cars Inc because there is a lot of nice easily accessible features in that game that are either hard to find or not in Gearcity. works like you would expect them to work so you don't need to figure much out. ![]() People might think that Cars Inc is easier just because the game works so well, most all of the items in Cars Inc. ![]() It sounds like you did not even try Cars Inc. You can't even design your own engines in CarsInc, it's not comparable at all.
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